Avoid light to remain undetected, find key to exit and escape.

Works with controller,
WASD/Arrows/Left stick to move
Z or X/Square to roll


Off topic Notes by Marcin:
Used stuff:
Feel - for music, sfx, feedbacks & haptics for roll, walk, death, worked great
UniTask & R3 - I love these, too complex to describe here
Odin Inspector & Validator - Buttons & remainder that something went missing
Map Graph - abandoned idea to generate world, got me farther than my algorithm but still not sufficient
Rider - Best IDE for Unity C#, I use it for over a year
Unity Aseprite importer - Must have for working with Aseprite and Unity, auto animation generation, auto spritesheet export
DoTween Pro - Free would be enough, but please support the dev, tweening library, used for UI fade animation, combined with UniTask, I can simply await Fade, and select button afterwards

Unity 6 is faster for me, but I heard some people see decrease in performance, I wait for CoreClr migration

I'm proud of transitions, they utilize UniTask, for async level loading and SemaphoreSlim to restrict one transition at a time. While world gen was present in the game, it also covered generation part under loading screen, and waited for it.

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